export class MoveKnightSignal extends godot.Sprite {
    x = 200
    y = 200

    constructor(x = 200,y=200){
        super()

        this.x = x
        this.y = y

        //属性
        this.texture = godot.load("res://assets/knight.png") as godot.Texture
        this.position = new godot.Vector2(this.x,this.y)

        this.hframes = 10
        this.vframes = 2

        console.log("MoveKnightSignal-------");

    }
}